Hunter most fun PVP major and minor glyphs for patch 5.0.4

08.09.2012

As Blizzard updated most of the glyphs in the latest World of Warcraft patch, 5.0.4, hunters also received some re-worked glyphs, some fun ones, some that are very useful.
What Blizzard has done was to make a lot of glyphs viable, situational, so players won’t get bored with a single glyph setup for an entire PVP season or even expansion like it happened in Cataclysm.

Hunter glyphs interface UI

All hunters major glyphs from 5.0.4.

Glyph of Camouflage. Very useful for PVP, can help to avoid enemies, sneak for an ambush, sometimes is a life saver as it will work as a rogue vanish. Must not have any dots up when using it or it will break the stealth. Also hots (healing over time), those will break camouflage as well.
Is a good idea to make a macro for it in order to avoid breaking it by accidental clicks (if you click it as is active, it will cancel).
/cast !Camouflage

Glyph of Chimera Shot. Will increase the healing amount by 2-3k. Not worth it.

Glyph of Deterrence. Will reduce the damage by 20% even more when the spell is up. It could become very useful in arenas against dot teams like lock/shadow priest, boomkin etc, if these classes/specs will still be viable. Let’s say that the hunter eats a lot of dot spells, Deterrence will make those spells to do only 50% of the damage when Deterrence is up.

Glyph of Disengage. Is fun and there will be plenty of times in battlegrounds when you can just flee from a fight using Disengage, glyphed and with the Posthaste talent. Also great for catching a target.

Glyph of Endless Wrath. Useless, looks like a pet tanking thing.

Glyph of Explosive Trap. Very fun for playing tricks, throwing players from high grounds, hills, towers etc. On normal ground it won’t help that much. The main idea is to use it in order to throw players to lower ground levels so they can either take damage or take them out / delay from the fight.

Glyph of Ice Trap. Useless.

Glyph of Marked for Death. Just a damage increase. Great for PVE and also PVP sometimes if you want to play all offensive.

Glyph of Master’s Call. The old glyph unmodified. Not really worth it.

Glyph of Mend Pet. Nothing useful about it.

Glyph of Mending. Another pet tanking glyph.

Glyph of Mirrored Blades. Very fun against casters that don’t know that they should not cast spells when hunter’s Deterrence is up. Even against good players is good if for example, a shaman is casting a Lava Burst spell, you can Deterrence and the shaman will eat the damage from all the Lava Burst. Is still not working to Deterrence after the spell was casted. The hunter will still eat the damage even if he has used Deterrence before the spell hit him.

Glyph of Misdirection. PVE and pet tanking glyph.

Glyph of Pathfinding. A great tool for leveling since Mists of Pandaria will require leveling. You can travel faster on the map, 10% increased speed on a mount. Not very useful in PVP and neither for PVE. Besides leveling, is great for Archaeology when you have to fly a lot, doing world event achievements etc.

Glyph of Scattering. It will be very useful in arenas because Scatter Shot will remove dots from a target so a Freezing Trap will really cc the target.

Glyph of Tranquilizing. Can be useful for PVE but useless for PVP because removing a buff from an enemy target is RNG so the hunter should actually spam Tranquilizing Shot in order to remove the shield. Focus is not an issue for hunters now.

Glyph of Animal Bound. This will increase the healing amount received by the hunter and his pet by 10%. Great for PVE and arenas where you have a healer.

Glyph of Black Ice. Useless.

Glyph of Freezing Trap. Useless.

Glyph of Icy Solace. Could be useful for those that want to trap a target without using Scatter Shot before. Requires high PVP skills.

Glyph of No Escape. Useless.

Glyph of Scatter Shot. Useless.

Glyph of Snake Trap. Useless.

All hunters minor glyphs from 5.0.4.

Glyph of Aspect of the Cheetah. Useless.

Glyph of Aspect of the Pack. The old glyph, great for PVE, dungeons and raids so all players will move faster.

Glyph of Aspects. Fun for some players, not good for those into PVP as if you want to use Camouflage right away after an aspect change, those mini pets will show to the enemy players where you are and where you are moving.

Glyph of Fetch. Quite useless, should have been like in Risen 2, the pet will auto-loot without the hunter having to click to loot.

Glyph of Revive Pet. Useful as always in PVP.

Glyph of Stampede. We will have to see how fun this will be. Stampede is a level 87 ability.

Glyph of Tame Beast. Very useful considering that right now are some pets that are very hard to tame. The rare ones from Firelands for example.

Glyph of Aspect of the Beast. Useless.

Glyph of Direction and Marking are not yet in the game.

Best glyphs?
Camouflage, Mirrored Blades and Disengage for PVP seems to be the best setup for battlegrounds.

Hunter glyphs WoW








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